Web2.0 World

Education Trends eLearning Web2.0 World Workshops and Presentations

Eureka 2013 Conference – 21ST. Century Learning – Presentation Notes

Opening thought — Our  first  21st. Century  generation  of  students  will  graduate  in  a  year  or  so.

Today`s students love to learn, play, create, and socialize at a rapid and ever evolving pace because they have at their disposals technological tools:

  • Laptops
  • Clickers
  • Cell  Phones
  • Tablets
  • Portable  Gaming  Devices
  • Social  Media
  • and  all  other  forms  of  digitally  enhanced  interactivity
    • Image:
      Ed Tech Rising » The Incomplete Story of Student Clicker Technology edtechrising.com

Our students are called Digital Native, Digital Citizen or 21st. Century Learner. The important realization is that today’s student learns, interacts, socializes and mobilizes in ways that are truly transformational and differ greatly from the pre Web 2.0 generation.

Growth of social media usage has been exponential

Before the appearance of Facebook (20013) the role of the Internet then was that of information gathering and the user main function was that of searching for information. This was called Web 1.0.

After the advent of Facebook and other social media applications revolutionized the way in which users interacted with the Internet. The user moved from a passive role to an active role of creator, remixer, and collaborator.

  • Video – Social Media in the 21st Century – (see credits below)

Today we no longer refer to the Internet as the “Information Superhighway“. We could, more appropriately, define it as an international, multicultural, multilingual sharing forum where information and ideas are shared and remixed.

This has brought a new dimension not only in society in general but in education as a whole.

Today’s students experience learning outside of traditional written, oral, and teacher centric methodologies.

There are many strategies in which to bring the experience of students in the classroom at par with what they experience in the world outside. One strategy is “Guided Participation`

  • Reference – 2009 – Pedagogy and the Human Sciences – Michael F. Mascolo
  • Beyond student-centered and teacher-centered pedagogy: Teaching and learning as guided participation.
  • Video: http://www.academia.edu

The 20th Century model of the classroom is no longer effective. As new technologies are developed at an increasingly fast pace, the roll out of hardware and software as it happened in the 20th Century can no longer be sustained due to high costs, rapid obsolescence of technology, and other factors.

Possible solutions include: Bring your own device, the connected classroom, portable net book carts (labs).

  • Images 20th vs. 21st Century classrooms – see credits below
  • Video – The connected Classroom – see credits below

Did most of our first generation of 21st Century students attend 21st. Century classes…..??

Teaching/learning strategies need to evolve. We are in the 21st Century but many of our classrooms are still not relevant within this context!

  • Video – Vision of K-12 Students Today – see credits below

The promotion of 21st Century learning is not based on using technology as a teaching tool but adapting the classroom experience to be a student centric space. We (educators and learners) need to embrace the students’ ability to use technology to enhance their learning experience.

The classroom teacher must provide authentic opportunities for students to be active participants in their learning experience

The teacher, while meeting curriculum expectations and guidelines, must engage students to share their voice and grow in their learning through active, meaningful and personalized participation.

  • Image Allison Domicone, November 29th, 2010 – Ref: Science@creativecommons by Creative Commons / CC BY

Our students today are to mobile learners who use their technological tools to learn and apply their knowledge. Kids want to be: Producers, Creators, Teachers, Show-people and Re-mixers

  • Image – Rachel teaches at iPad Media Camp – Rachel was demonstrating the iPad app “Puppet Pals HD Directors Pass” in this photo: itunes.apple.com/us/app/puppet-pals-hd-directors-pass/id4…
  • Rachel is using an interactive white board and a document camera – technology tools of the 21st. Century

21st Century learning is not married to technology but rather the principle of engaging students within the 4Cs: Collaboration, Critical Thinking, Creativity and Communication.

Student Centric, Technologically enabled s ample activity: Use a cell phone in a science lab to capture images, videos, and text during the observations phases of an experiment. Report the findings using a digital presentation (maybe post a video on YouTube) and allow others to collaborate and comment afterwards.

Exploring briefly the Flipped Classroom idea



Warm-up activity 5 min
Take up homework 10-20 min
Lesson on new content 20-35 min
*Guided and independent practice and/or lab activity* 10-25 min
Closing & Wrap Up 10-20 min

Traditional model of teaching



Warm-up activity 5 min
Podcast or video (pre-recorded by teacher and posted on blog or classroom website) with “how to” strategies and step-by-step solutions to problems– students can revisit this video or podcast anytime 10 min
*Guided and Independent practice and/or lab activity* 25-45 min
Closing & Wrap Up 10-20 min

Flipped Model of Teaching

Project based learning moves away from the teacher and lives within the experience of students “doing.” The teacher’s role shifts from a lecturer to that of facilitator of learning and co-learner.

This sustains and promotes a learning environment that is interactive, enthusiastic, and authentic.

The teacher is able to set up meaningful learning experiences which extend outside off the traditional classroom milieu.

  • Image source: The teacher as facilitator – http://www.flickr.com/photos/84435290@N00/with/8203963355/

Traditional methods and pedagogies need not to be abandoned. 21st. promotes a balanced approach between teacher intervention and student response and experiences.

The goal then becomes o engage students in ways that provide and nurture meaningful activity. The students live in a 21st Century world and it is time for the classroom to be living in current time as well.

  • Video: The Arcade Experience – see credits below

References and Credits

A Vision of 21st Century Teachers –

Flash Video – 4:34


A Few Ideas (Visions of Students Today)

Flash Video – 5:44


A Vision of K-12 Students Today

Flash Video – 4:44


Social Media and the Creation of Self: Identity Development in Youth

Flash Video – 2:19


Arab Spring – Egypt and Social Media

Flash Video – 4:59


Top 10 Reasons to Use Technology in Education: iPad, Tablet, Computer, L

Flash Video – 5:30



»There is no reason anyone would want a computer in their home.«

Ken Olson,

President/founder of Digital Equipment Corp., 1977.

Students in The Classroom Image

Ed Tech Rising » The Incomplete Story of Student Clicker Technology

edtechrising.com –


Social Media (Facebook) Growth is exponential

Guided Participation


Active, meaningful and personalized participation.
Image –
Allison Domicone, November 29th, 2010

Education Trends Resources Web2.0 World Workshops and Presentations

BitStrips for Schools

In my new role as eLearning Contact and Digital Resources Coordinator I get to discover new and exciting applications that I would only marginally know in my previous involvement in ICT.

One of these is Bitstrip for Schools.

What is Bitstrips for Schools? Bitstrips is an OSAPAC licensed Resource, This means that it is free for schools.

Here are a few quick facts on Bitrstrips:

  • Comics Designer Software
  • Web Based
  • Students don’t need to have artistic skills to use it
  • Safe
  • Teacher Moderated

    Teachers can use it to:

  • create engaging assignments in the form of interactive comic strips
  • create lessons and share them with other teachers within the online Bitstrips Library
  • showcase and remix students’ creations in their own lessons

    Students can use it to:

  • Create cartoon characters of themselves
  • Can literally be “inside their own school work”
  • Collaborate, share, and remix comic strips for group projects

    Here are some other reasons to start thinking about integrating BItstrips into some of your lessons:

    Student Engagement:

  • Kids Love Comics
  • Kids Connect with Cartoons & Comic Strips Naturally
  • Educators can harness this natural attraction for learning


  • Comics are a proven tool for building language skills
  • Particularly powerful for boy’s literacy

    ICT Experience:

  • Critical Thinking Skills: Collecting, Organizing, Synthesizing, Filtering, Re mixing
  • Media Literacy Skills: Visual, textual, Spatial
  • Collaborative, Social, online Experience

    Instructional Strategies:

  • Expands Teacher’s Repertoire
  • Flexible Application: Multi Level, Multi Grade, Multi Subject

    Entire New Medium to deliver Curriculum

    Go to http://www.bitstripsforschools.com/ontario/ and check it out for yourself!!


Web2.0 World

Using “Jing” for 5 min Presentations

Feed your Lessons and presentations a good dose of Web 2.0 tools and they will bloom!

Today I want to talk to you about a tool I discovered recently at a conference on Student Success.

The presenter a well known author, educator and web guru, illustrated a few web 2.0 tools that could be used to enhance, and promote collaborative lessons and activities.

One of these tools is of particular interest to me because I am forever thinking of new and innovative ways of offering fast and effective in-services and workshops.

I’d rather watch a webinar, or listen to a podcast than read a manual.
Now that I have your attention because you are one of many who like myself dislike reading lengthy manuals,  you are probably wondering what this tool is.


Jing is a web 2.0 tool that allows you to capture your computer screen, record, and embed your voice and share it on a web server with anybody anywhere.  The free account offers 5 minutes of web server space.  For most intensive purposes 5 minutes is sufficient.

You can create instant podcasts of your lessons, step-by-step solutions to problems, and videos of demonstrations, post them on a web site, and send the link to your students so that they can view them from anywhere on a web browser.

It will cost you nothing, nada, zilch, niente, zippo.

Here is what you will need to do.

  1. Download Jing from www.jingproject.com
  2. Install it on your computer
  3. Once installed, you will see a little widget that looks like
  4. Create a free account with Jing as per instructions given on their web site.  You will need a valid e-mail and password
  5. Create a free account with http://www.screencast.com/ .   These guys will host and webcast your screen captures for free.